圣歌接收半径

2022-04-18 17:20     3dmgame

《圣歌》的装备词条接收半径是提高附近的拾取物品范围,包括地上的弹药、血包。此词条英文是Pickup Radius,繁中的翻译为拾取范围,如果觉得简中词条翻译不清晰,可以切换成繁体中文。

圣歌接收半径

全词条属性一览

+% Dmg Increases the damage output of EVERYTHING
+% 伤害(我没有看到过这种词缀.) 增加所有伤害
+% Force Reduces the amount of damage it takes to stagger enemies
+% 力量 (翻译了也看不懂,从贴吧看来的信息,大概就是跟容易把敌人打出硬直)
+% Harvest Bonus Increase the amount of items that you get from harvesting flora/minerals
+% 额外采集量
+% Pickup Radius Increase the distance you will pickup items that are dropped
+% 接收半径 拾取物品范围(根下面的Ammo +% Pickup Amnt互不影响)
+% Thruster Life Increases how long you can fly before overheating
+% 推进器寿命 延长过热条
+% Thruster Speed Increase how fast your jets cool down
+% 推进器速度 加快过热条降温(在过热之前?)
[Element] +% Dmg Increases damage of all skills of this element
+% [Element]伤害 增加该属性的所有技能伤害(其他触发伤害算不算?)(Element:参考下面)
[Element] +% Effect Increase the status effect/duration of this element
+% [Element]效果 增加该属性的状态效果/持续时间
[Element] +% Resist Reduces damage taken from attacks of that element
+% [Element]抗性 减少该属性对玩家造成的伤害(防御属性)
[Keybind] +%Damage Increases damage of that skill
[Keybind] +% 伤害 增加Keybind位置的技能增加伤害(Keybind:Q/E/RB/LB)
[Keybind] +Speed Reduces the cooldown of that skill
[Keybind] +% 速度 减少Keybind位置的技能的冷却
[Weapon Type] +% Ammo Increase max ammo for that type
+% [Weapon Type]弹药 增加弹药量(备弹)
[Weapon Type] +%Damage Increase the damage of all weapons of that type
+% [Weapon Type]伤害 增加武器伤害
Ammo +% Drop Rate Increase the drop chance of ammo upon kill/damage
+% 弹药掉率 增加杀怪掉弹药的几率
Ammo +% Pickup Amnt Increase how much ammo you get when picking up an ammo drop
+% 弹药拾取量 增加拾取弹药的数量
Armor +% Max Increases your green bar (Currently broken)
+% 最大护甲值(不确定,我目前没捡到过) 增加绿条(不确定是否有效)
Effect +-% Increases how quickly statuses build up to prime an enemy
+-%状态抗性 降低目标对异常属性的抵抗,更快的上状态
Elemental +% Dmg Increases the damage from all elemental attacks
+% 元素伤害 增加所有元素伤害
Gear +%Damage Increases the damage of the skill on this gear piece
+% 装备伤害 增加所有装备的伤害
Gear +% Charges Increases the number of charges that this skill has
+% 装备充能 增加技能使用次数(每个100%多一次)
Gear +Speed Reduces the cooldown of all skills
+% 装备速度 降低装备的冷却
Melee +% Damage Increase the damage of melee attacks and skills
+% 近战伤害
Overheat +-% Delay Reduces the time it takes to start recovering from overheating
-% 过热延迟 减少从过热种恢复的时间
Physical +% Resist Reduces damage from non-elemental attacks
+% 物理抗性 降低非元素攻击伤害
Repair +% Drop Rate Increases the drop chance of healing kits upon kill/damage
+% 修复品掉率 增加回血回盾物品的掉率
Repair +% Amnt Increases how much healing kits will heal you
+% 修复量 增加回血回盾物品的恢复量
Shield +% Delay Reduces the time it takes to start recovering your shield
%护盾恢复延迟 减少护盾破损后,重新开始恢复的时间(破盾后,更快的开始恢复护盾)
Shield +-% Refresh How quickly your shield recharges once it starts recovering
-% 护盾恢复速 减少护盾恢复速度(开始恢复后,护盾恢复的更快)
Shield +% Max Increase your blue bar (Currently broken)
+% 最大护盾值 增加蓝条(不确定是否有效)
Supply +% Drop Rate Increases the drop chance of gear/weapons/components upon kill/damage?
供应+%掉落率 在杀死/伤害时增加装备/武器/部件的掉落几率?(机翻,这是哪条词缀?貌似没见过)
Support +% Luck Increase the chance of better quality loot
+% 辅助幸运 加运气,更好的掉落?
Support +% Speed Reduces the cooldown of your support skill
+% 辅助速度 z技能冷却
Ultimate +% Dmg Increases the damage caused by your Ultimate
+% 终极技能伤害
Ultimate +% Speed Increase the rate at which you build your ultimate meter back up
+% 终极技能速度
Weap +% Dmg Increases weapon damage
+% 武器伤害 增加所有武器(枪械)伤害
Weap +% Clip Increases the magazine size of all weapons
+% 弹匣容量 增加所有武器弹匣容量
Weap +% Ammo Increases the max ammo for all weapons
+% 武器弹药 增加所有武器弹药量(备弹)
Critical +% Dmg Increase the damage of crit attacks
+% 暴击伤害 增加暴击伤害
Physical +% Dmg Increases the damage of non-elemental attacks
+% 物理伤害 增加所有非元素伤害
Weap +% Fire Rate Increase the fire rate of weapon
+% 武器发射速率
Weap -% Reload Time Reduces the time it takes to reload
-% 武器重新装弹时间
Weap +% Mag Size Increase the size of the magazine for weapon
+% 武器弹匣容量 增加该武器弹夹
Weap +% Blast Dmg Increase the Blast damage of weapon
+% 武器爆炸伤害 增加该武器爆炸伤害(技能也可能有爆炸伤害,所以技能也可能出现这个词缀,例如火球)
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